Culture Consumption: January 2022

Hi, lovelies. Here’s my month in books, movies, television, games, and podcasts.

Books

Little Weirds by Jenny Slate“I realize I want to hear my voice and only mine. Not the voice of my voice within a cacophony of old pains. Just min, now.”

Jenny Slate’s Little Weirds is a strange and beautiful book, one that feels like a blending of poetry and memoir. The series of vignettes in this collection  encapsulate small moments, dreams, or deep emotional experiences, for which Slate layers imagery and sound in a beautiful cacophony of weirdly wonderful passages. It’s one of those rare books in which I found myself drawn to underlining favorite pages, or rereading phrases to taste them over again. It’s a book that came to me at the perfect moment.

“I look up to you because I love the heavenly bodies of the universe, and the way I see it, your heart is a planet.

Your heart is factually a part of the universe, which is a miracle of endless force and boundless beauty.

There is literally no way that you are not a part of that.”

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New Books in Poetry: The Sign of the Dragon by Mary Soon Lee

The Sign of the Dragon-Mary Soon Lee

A new episode of the New Books in Poetry podcast is up. I had an amazing conversation with Mary Soon Lee about her fantasy epic, The Sign of the Dragon (Jaberwocky, 2020).

First place winner of the 2021 Elgin Award, The Sign of the Dragon is an epic fantasy about a young king who must defend his kingdom against a number of outside forces, both human and terrifyingly otherworldly. Lee draws from Chinese culture to create a legendary figure in King Xau, one of honor, nobility, and subtle magic. With light, clean, and lyrical language, these poems shape an epic story of heroism and humanity.

“Who saw them raft over the river,
three hours before daybreak?
Who saw their half-dark lanterns
glimmer on helmut and shield?

The heron in the reeds;
the crane startled to air.”

— from “Crossing”, The Sign of the Dragon

You can listen to the interview here or on the podcast app of your choice.

Amelia Gorman on ecology, invasive species, and weird poetry

amelia gorman

Amelia Gorman is a recent transplant to Eureka, California, where she enjoys exploring the tidepools and redwoods with her dogs and foster dogs. Read some of her recent poetry in Vastarien, Penumbric, and the Deadlands. Find her fiction in She Walks in Shadows from Innsmouth Free Press, Nox Pareidolia from Nightscape Press, and the Nightscript series. She’s online at www.ameliagorman.com.

Field Guide to Invasive Species of Minnesota by Amelia GormanTell us about your new chapbook, Field Guide to Invasive Species of Minnesota. How did the idea of using invasive species to explore the connection between ecology and human nature come to you?

When I started (and finished) writing this book I was living in a very small apartment in downtown Minneapolis with my husband and our two dogs. So it seemed really important to get out and to green spaces in my free time when I could. The Twin Cities area is really great for that, with a state park and a national wildlife refuge right on the train line, and of course all the lakes. And like a lot of writers I was of course writing about what I was seeing.

The first couple I wrote weren’t imagined as part of a bigger project, they were just some fun little story-poems. I liked writing about invasive species because they turned the purpose of a lot of standard field guides on its head — the ones that are about helping you spot desirable species. They don’t take into consideration many of the plants and animals you actually see, since typically the nature spaces we enjoy aren’t truly a wilderness, they’re all some degree of impacted. Choosing only invasives became a way to write about real climate change, real ecological concerns but also tell these very misfit, weird stories.

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Don Quixote and Modular Storytelling

(The top image of Don Quixote battling the windmill is from Wikimedia Commons.)
Image: Don Quixote battling the windmill is from Wikimedia Commons.

Recently, I finished reading Character Development and Storytelling for Games by Lee Sheldon. The author has a long history of working both in the games industry, as well as in television and fiction — enabling him to draw directly form his own personal experience in a variety of mediums.

Sheldon’s book provides a significant amount of interesting detail about character creation (roles, traits, encounters, etc.) and the ways in which games differ from other storytelling mediums. He uses examples from a variety of sources, including classic literature, film, and television, as well as games, in order to provide evidence for the theories on storytelling, theme, and structure that he presents. He makes some interesting connections between these different mediums. However, sometimes his chapters are so heavy with references (many of which I’ve never heard of) that I sometimes found it somewhat overwhelming to process the lessons he is trying to impart.

My copy of the book was the first edition, published in 2004. While discussions of character and story are everlasting, when the book speaks about the future of games, it sometimes felt a bit out of date. Apparently, a second edition was published in 2013, which likely provides a more modern perspective and up-to-date cultural references.

Regardless, one section in particular presented me with a new way of thinking about story — namely, modular storytelling and how it can help blend gameplay and story into interactive narratives. And I was surprised to learn that classic literature could provide an early example of this kind of structure.

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