Ten Things That Made My 2022

Let me be real: 2022 was another tough year in a variety of ways that I won’t get into. Lately, I’ve been trying to focus on the things I’m grateful for, rather than dwelling on the negatives. So, please allow me to highlight some of the fantastic, wonderful, and exciting things that I experienced or discovered over this last year.

1. I completed two tiny video games — What Lies Underneath and Bluebeard: An Interactive Tale. Each I constructed with different game making tools, representing different kinds of gameplay and storytelling, and I am proud of the work I did on each of them.

2. . . . and all of that hard work paid off, since the games I made earlier in the year helped me snag my first freelance work in the games industry. I am currently working a contract writer for Lost Lake Games on a project I can tell you nothing about.

And I am also working with Patrick Knisely, a solo dev in charge of One Frog Games. Together, we are working on building the story, world, and scenes, which will be incorporated into the gameplay for a platforming game tentatively titled Monochrome Heights (play the demo).

3. I sold my fourth poetry chapbook, titled Necessary Poisons, which will be published by Interstellar Flight Press later this year. I’ve been working on this collection of strange little poems since 2016, and I’m so grateful and delighted that it has finally found a home. (A cover reveal and release date will be be coming soon.)

Continue reading on The Narrative Thread…

Ten Things That Made My 2022

Let me be real: 2022 was another tough year in a variety of ways that I won’t get into. Lately, I’ve been trying to focus on the things I’m grateful for, rather than dwelling on the negatives. So, please allow me to highlight some of the fantastic, wonderful, and exciting things that I experienced or discovered over this last year.

1. I completed two tiny video games — What Lies Underneath and Bluebeard: An Interactive Tale. Each I constructed with different game making tools, representing different kinds of gameplay and storytelling, and I am proud of the work I did on each of them.

2. . . . and all of that hard work paid off, since the games I made earlier in the year helped me snag my first freelance work in the games industry. I am currently working a contract writer for Lost Lake Games on a project I can tell you nothing about.

And I am also working with Patrick Knisely, a solo dev in charge of One Frog Games. Together, we are working on building the story, world, and scenes, which will be incorporated into the gameplay for a platforming game tentatively titled Monochrome Heights (play the demo).

3. I sold my fourth poetry chapbook, titled Necessary Poisons, which will be published by Interstellar Flight Press later this year. I’ve been working on this collection of strange little poems since 2016, and I’m so grateful and delighted that it has finally found a home. (A cover reveal and release date will be be coming soon.)

Continue reading on The Narrative Thread…

New Article Published: 10 Video Games to Baby Step Your Way into Horror

A man sits in the dark holding a video game controller - horror video games
Photo by Alexander Andrews on Unsplash.

One of my great pleasures in life is sitting back and watching a good horror movie. My tastes are wide ranging, from horror comedies to supernatural scares, gritty psychological horror, and body horror. I’ll watch it all.

But horror video games have always seemed too intense for me. Watching a horror movie is a passive experience, allowing me to observe the character’s progress through the haunted house and judge their decision to go down into the dark basement.

Video games on the other hand remove that passivity from the equation. As the player, I find myself suddenly immersed in the experience. Instead of watching the character step down into the dark, I’m the one in control, the one who has to make the decision to go down the stairs, even though I know something terrible awaits.

Over time, however, I’ve gained a growing appreciation for scary games. It’s been slow going, starting with games that feature more of a creepy aesthetic than actual scares and growing to a love for the intensity of survival horror.

If like me, you’ve been curious about playing scary games, I’ve put together a list of 10 video games to help you baby step your way into horror, recently published at Keeping It Spooky.

I would love to know if you’ve played any of these games, or if you’re trying horror games for the first time. What was your experience?

TWELVE Nominated for Two SFPA Awards

Two Books: TWELVE: Poems inspired by the Brothers Grimm Fairy Tale and The 2021 Rhysling Anthology

I’m perfectly chuffed to announce that my book Twelve, published by Interstellar Flight Press, has received two award nominations from members of the Science Fiction and Fantasy Poetry Association (SFPA).

Within Twelve, my poem “The Third Sister” has been nominated for a Rhysling award in the Long Poem category.

In addition, Twelve as a whole has been nominated for the Elgin award in the chapbook category.

It is genuinely such an honor to have my work listed among so many amazing poets, whose work I admire.

A Couple of Poetry Bits

My poem “The Third Sister,” which appears in Twelve: Poems Inspired by the Brothers Grimm Fairy Tale (Interstellar Flight Press), has been nominated for a Rhysling Award by the Science Fiction and Fantasy Poetry Association. It’s such an honor to be included among the ranks of such amazing poets. You can view a complete list of the nominated poems as well as order a copy of the Rhysling anthology containing all of the works here.

I’m also grateful to the editors of Yes, Poetry, who have named me the Poet of the Month and published two of my poems “Little Ghost” and “The Zenith.”

Here’s a brief sample from “Little Ghost”:

Fate is risky, all set-up
and thin chances.

Scales balance.
People die.

The universe
doesn’t invite returns.