Don Quixote and Modular Storytelling

(The top image of Don Quixote battling the windmill is from Wikimedia Commons.)
Image: Don Quixote battling the windmill is from Wikimedia Commons.

Recently, I finished reading Character Development and Storytelling for Games by Lee Sheldon. The author has a long history of working both in the games industry, as well as in television and fiction — enabling him to draw directly form his own personal experience in a variety of mediums.

Sheldon’s book provides a significant amount of interesting detail about character creation (roles, traits, encounters, etc.) and the ways in which games differ from other storytelling mediums. He uses examples from a variety of sources, including classic literature, film, and television, as well as games, in order to provide evidence for the theories on storytelling, theme, and structure that he presents. He makes some interesting connections between these different mediums. However, sometimes his chapters are so heavy with references (many of which I’ve never heard of) that I sometimes found it somewhat overwhelming to process the lessons he is trying to impart.

My copy of the book was the first edition, published in 2004. While discussions of character and story are everlasting, when the book speaks about the future of games, it sometimes felt a bit out of date. Apparently, a second edition was published in 2013, which likely provides a more modern perspective and up-to-date cultural references.

Regardless, one section in particular presented me with a new way of thinking about story — namely, modular storytelling and how it can help blend gameplay and story into interactive narratives. And I was surprised to learn that classic literature could provide an early example of this kind of structure.

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Books I Loved Reading in 2021

In 2021, I read a total of 40 books (thus far) — which is the lowest amount of books completed in a single year in about a decade. Over the past two years in particular, I’ve found it harder to focus on reading and have turned to other forms of media to fill in my entertainment needs.

However, in reading less books per year, I’ve found that the quality of books has gone up. I’ve enjoyed or outright loved the majority of books that I’ve read, which has been a blessing — and has also made it difficult to narrow this list.

Note that the books listed here are not necessarily objectively the best, but they are the books I personally enjoyed or connected with throughout 2021.

Fiction

Network Effect and Fugitive Telemetry by Martha Wells

Network Effect and Fugitive Telemtry by Martha Wells

Basically, I could list the entire Murderbot Diaries among my favorite books for the year, since I read all six books (most of which are novellas) and then reread many of my favorite scenes throughout various points of the year. The series follows the adventures of a socially awkward android Sec Unit named Murderbot, who only wants to sit back and watch serial dramas, but often finds itself saving humans from doing stupid things that could get them killed.

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Lost in the Sea of Solitude (Game Review)

Sea of Solitude

Sometimes I have bad days, or even weeks. Over the past few years, these bad days have manifested for me in two opposing and yet integrated ways. The first is a deep longing for solitude, a desire to find some far off place away from people and the world, somewhere I don’t have to interact with or perform for anyone. The second is a strong feeling of disconnect from the people around me, bringing on a sense of loneliness that seeps through even in a crowded room and carrying with it the belief that no one would notice if I was gone.

So many people experience such things. Depression, sorrow, and anxiety can feel like being lost at sea, floating on desperate dark emotions with no sign of land or refuge in sight. Sea of Solitude, a game developed by Jo-Mei Games, powerfully expresses these experiences through the exploration and healing of its watery world.

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Culture Consumption: December 2021

Hi, lovelies. Here’s my month in books, movies, television, games, and podcasts.

For those interested, here are my favorite books, movies and shows, and games for the last year.

Books

Character Development and Storytelling For Games by Lee SheldonI recently finished Character Development and Storytelling For Games by Lee Sheldon. It was an interesting read and the author draws on his experience in both games and television to discuss ways of approaching character and story development.

Note that what I read was the 1st edition from 2004, so while the book’s talk of characters and story are everlasting, some of the discussions about the future of games felt a little outdated. Apparently, a 2nd edition was published in 2013, which likely provides a more modern perspective

One section in particular presented me with a new way of thinking about story — namely, modular storytelling and how it can help blend gameplay and story into interactive narratives. I wrote a bit about what I learned over here.

Continue reading “Culture Consumption: December 2021”

Culture Consumption: October 2021

Hi, lovelies. Here’s my month in books, movies, television, games, and podcasts.

Books

The Book of Accidents by Chuck WendigI’ve been following Chuck Wendig’s blog for a long while, and I have loved his wild, cuss-heavy way of discussing writing and the writing life. Now, I’ve finally come around to buying and reading one of his actual books — and I can definitely say I’m a fan.

The Book of Accidents is a richly told horror novel about a family moving to a small town to get away from the violence of the big city — only to quickly experience strange, disturbing events in their new home.  The story draws in a variety of horror tropes — local legends, creepy mines, strange rock formations, ghosts, and others — and yet some how brings all these disparate things into a single cohesive whole. It even uses one of my favorite science fiction tropes, which I won’t mention here, because it’s kind of a spoiler. The short version of all this is that I loved this book and its assortment of characters. I’m looking forwards to reading more from Wendig.

I read two fantastic, but very different poetry collections. The Sign of the Dragon by Mary Soon Lee is a novel in poems, relating an epic fantasy about a young king trying to defend his kingdom against a number of outside forces, both human and terrifyingly dark. King Xau is a wonderfully mythic figure, one of honor, nobility, and subtle magic  — reminding me of some of the things I love about Arthurian legend from a fictional Chinese perspective. I really loved this tale, which completely captured me with its beautifully clean lines of poetry. I’ve recorded an interview with Lee for the New Books in Poetry podcast, which I hope to edit and have out soon.

Another great collection was Amelia Gorman’s Field Guide to Invasive Species of Minnesota, a gorgeous chapbook that pairs botanical illustrations with poems exploring ecological dangers and human nature. Highly recommended.

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