I recently rediscovered the joys of swimming in the ocean. In Northern California, this means plunging into the Pacific, which is bitingly cold. The water when it first hits your feet is almost unbearable, and it takes patience to go deeperâ€”skin tingling as the salty waves reach your belly and then your chest and your shoulders.
On my most recent trip to the seashore, I waded into the dark blue waters until I was neck deep. In the distance the line of the horizon was broken by undulating water, which swelled in front of meâ€”rising up, up, up higher than my head, leaving me no choice but to dive into and through the water.
I had delved past the line of breaking waves. Nevertheless, with every swell of water I wondered,Â Is this the one that will curve into a wave too big for me to handle? Is this the one that will crush me?
Entering the ocean is always a risky business. The ocean is immense. It obeys its own laws, rhythms, and tides. At any moment, it can push you under and sweep you away.
Many times as a child, Iâ€™ve braved the shallow water along the shore, leaping through the waves. Many times, Iâ€™ve been surprised by a wave larger than I expected and tumbled, caught in a seemingly never-ending spiral of water, buffeted against the sand and rocks below, bubbling foam swirling all around with no sign of which way is up. Anyone whoâ€™s been submerged by a wave has experience a moment of terror, a moment when you realize you might not surface at all.
As I returned to the shore after my most recent ocean swim, I began to think about how the risks faced by writers and artists seem to parallel the risks of the ocean. The act of creating prose, poetry, or other forms of art can sometimes feel fraught with danger. Yet, we continue writing, continue creating, continue delving into the depths.
What Iâ€™ve Been Working On
- My work adapting â€œHow Bluebeard Endsâ€ into an interactive fiction game continues to progress. Learning to incorporate interactive elements and story branching (allowing the player to make decisions that effect the outcome of the game) is an interesting process. Although my original story presents a series of alternate endings, the adaptation is not simple or straightforward â€” as I have to connect those endings in a way that allows the player to feel as though they are experiencing a cohesive world.
- Some of my efforts on the game were derailed when in a reassessment of Once Upon the Weird, my blog andÂ newsletterÂ focused on horror and weird movies, TV, games, and lore. The short version is: Iâ€™ve been migrating the blog from the WordPress blogging platform to Medium (for reasons), a time consuming process that Iâ€™veÂ finishedÂ as of this weekend. Iâ€™m not opening it up widely yet, but if youâ€™re on Medium and would like to contribute to Once Weird, send me a message.
- Iâ€™ve been editing and submitting a few poems, something I pretty much stopped doing over the course of 2020. I enjoy working on large projects (like my novel), but thereâ€™s also a pleasure in finishing and accomplishing smaller pieces. And Iâ€™m already seeing a reward for my efforts, as two of my poems have been accepted for publication byÂ Yes, Poetry.
“The Poet and the Spider,” a short story by Cynthia So (Anathema Magazine) â€”
You saw the Empress once, when you were still a pillow-cheeked and blossom-mouthed child. She was tall and severe, and the train of her yellow dress flowed behind her for miles and miles, a river of pure gold. You stood behind your mother and wanted to bathe yourself in that river, and the Empress turned, her crown twinkling like a cosmos of cold stars, and she looked at you.
“Make Believe,” a poem by Navya Dasari (Liminality) â€”
as a kid I made believe I was Morgana
born whispering curses over smoke
and I know you would have been
Guinevere, the one who wanders
More of the books, stories, and games I loved recently can be found in Januaryâ€™sÂ Culture Consumption.