Let’s Share a Meal: The Importance Food in Storytelling

Food is a crucial part of daily life for every person — and it’s a vital part of our cultural experience. What kinds of food we consume, how we consume them, and with whom says a lot about us as people and the community in which we live.

In storytelling, food can play an equally important role, revealing information about the characters and their world. Does the character return alone home to an empty fridge and toss cup of noodles in the microwave? Or do they sit down to a large meal with their family every evening? The types of food and how the characters interact with each other — isolated or austere and conversationally cold or warm and chaotic — reveals a lot about their situation, their relationships with one another, and their world.

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Don Quixote and Modular Storytelling

(The top image of Don Quixote battling the windmill is from Wikimedia Commons.)
Image: Don Quixote battling the windmill is from Wikimedia Commons.

Recently, I finished reading Character Development and Storytelling for Games by Lee Sheldon. The author has a long history of working both in the games industry, as well as in television and fiction — enabling him to draw directly form his own personal experience in a variety of mediums.

Sheldon’s book provides a significant amount of interesting detail about character creation (roles, traits, encounters, etc.) and the ways in which games differ from other storytelling mediums. He uses examples from a variety of sources, including classic literature, film, and television, as well as games, in order to provide evidence for the theories on storytelling, theme, and structure that he presents. He makes some interesting connections between these different mediums. However, sometimes his chapters are so heavy with references (many of which I’ve never heard of) that I sometimes found it somewhat overwhelming to process the lessons he is trying to impart.

My copy of the book was the first edition, published in 2004. While discussions of character and story are everlasting, when the book speaks about the future of games, it sometimes felt a bit out of date. Apparently, a second edition was published in 2013, which likely provides a more modern perspective and up-to-date cultural references.

Regardless, one section in particular presented me with a new way of thinking about story — namely, modular storytelling and how it can help blend gameplay and story into interactive narratives. And I was surprised to learn that classic literature could provide an early example of this kind of structure.

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The Illusion of Choice: Lessons from the Writing Excuses intensive course on writing for games

Photo by Justin Luebke on Unsplash.

Hosted by published authors working in a variety of genres and with decades of experience in the industry, the Writing Excuses podcast offers quick 15-20 minute long episodes packed with insightful writing, craft, and business advice. This year, the podcast has shifted its format to focus on eight-episode intensive courses that drill down into a particular subject,  in this case, game writing.

Along with regular hosts Mary Robinette Kowal,Dan Wells, and Howard Taylor, the eight episodes on game writing were led by two guest hosts, Cassandra Khaw and James L. Sutter, both of whom have extensive experience writing for games. Kaw has worked as a senior scriptwriter for Ubisoft Montreal and as a freelance writer for various indie video game developers. Sutter is a co-creator of the Pathfinder and Starfinder table-top roleplaying games.

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What is Poetry? A Writing Excuses Master Class

experimental photograph with blue and orange refracted light
Photo by Jr Korpa on Unsplash.

Out of the many writing focused podcasts out there, Writing Excuses has long been one of my favorites. Hosted by published authors working in a variety of genres and with years of experience in the industry, Writing Excuses provides solid and insightful writing, craft, and business advice with a splash of humor — all in bite-sized 15-20 minute episodes.

In 2021, the podcast is focused on presenting a series of master classes covering a wide range of subjects. Most recently, the show wrapped up an eight-episode series on poetry, which was led by Amal El-Mohtar along with regular hosts Mary Robinette Kowal, Dan Wells, and Howard Taylor.

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Diving into the Deep

ocean waves - Thierry Meier - Unsplash
(Photo: Thierry Meier.)

I recently rediscovered the joys of swimming in the ocean. In Northern California, this means plunging into the Pacific, which is bitingly cold. The water when it first hits your feet is almost unbearable, and it takes patience to go deeper—skin tingling as the salty waves reach your belly and then your chest and your shoulders.

On my most recent trip to the seashore, I waded into the dark blue waters until I was neck deep. In the distance the line of the horizon was broken by undulating water, which swelled in front of me—rising up, up, up higher than my head, leaving me no choice but to dive into and through the water.

I had delved past the line of breaking waves. Nevertheless, with every swell of water I wondered, Is this the one that will curve into a wave too big for me to handle? Is this the one that will crush me?

Entering the ocean is always a risky business. The ocean is immense. It obeys its own laws, rhythms, and tides. At any moment, it can push you under and sweep you away.

Many times as a child, I’ve braved the shallow water along the shore, leaping through the waves. Many times, I’ve been surprised by a wave larger than I expected and tumbled, caught in a seemingly never-ending spiral of water, buffeted against the sand and rocks below, bubbling foam swirling all around with no sign of which way is up. Anyone who’s been submerged by a wave has experience a moment of terror, a moment when you realize you might not surface at all.

As I returned to the shore after my most recent ocean swim, I began to think about how the risks faced by writers and artists seem to parallel the risks of the ocean. The act of creating prose, poetry, or other forms of art can sometimes feel fraught with danger. Yet, we continue writing, continue creating, continue delving into the depths.

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What I’ve Been Working On

  1. My work adapting “How Bluebeard Ends” into an interactive fiction game continues to progress. Learning to incorporate interactive elements and story branching (allowing the player to make decisions that effect the outcome of the game) is an interesting process. Although my original story presents a series of alternate endings, the adaptation is not simple or straightforward — as I have to connect those endings in a way that allows the player to feel as though they are experiencing a cohesive world.
  2. Some of my efforts on the game were derailed when in a reassessment of Once Upon the Weird, my blog and newsletter focused on horror and weird movies, TV, games, and lore. The short version is: I’ve been migrating the blog from the WordPress blogging platform to Medium (for reasons), a time consuming process that I’ve finished as of this weekend. I’m not opening it up widely yet, but if you’re on Medium and would like to contribute to Once Weird, send me a message.
  3. I’ve been editing and submitting a few poems, something I pretty much stopped doing over the course of 2020. I enjoy working on large projects (like my novel), but there’s also a pleasure in finishing and accomplishing smaller pieces. And I’m already seeing a reward for my efforts, as two of my poems have been accepted for publication by Yes, Poetry.

Good Reads

The Poet and the Spider,” a short story by Cynthia So (Anathema Magazine) —

You saw the Empress once, when you were still a pillow-cheeked and blossom-mouthed child. She was tall and severe, and the train of her yellow dress flowed behind her for miles and miles, a river of pure gold. You stood behind your mother and wanted to bathe yourself in that river, and the Empress turned, her crown twinkling like a cosmos of cold stars, and she looked at you.

Make Believe,” a poem by Navya Dasari (Liminality) —

as a kid I made believe I was Morgana
born whispering curses over smoke
and I know you would have been
Guinevere, the one who wanders

More of the books, stories, and games I loved recently can be found in January’s Culture Consumption.