Exploring the Potential of Poetry in Games

Poetic art installation at the Memorial Art Gallery, NY. (Photo by Hudson Graves on Unsplash.)

Recently, I had the delightful experience of joining Syd (aka thechosengiraffe) for an interview on her stream (available to watch here). Together, we played Minecraft and discussed game development, poetry, and the writing life. Syd is a wonderful interviewer and her skills led us in a fantastic conversation.

One of the questions asked by the chat was whether or not I would ever consider blending poetry into one of the games I make — and I answered that I had not considered it. As much as I love both poetry and games, I didn’t have any concepts that made sense to me. And I also could not come up with many examples of games that incorporate poetry on the spot.

After the interview ended, I couldn’t stop thinking about the question. What games did I know off that included poetry? I found a few examples that specifically comprised either an interactive poem or the use of actual poetry in the gameplay.

Continue reading on Infinite White Space…

On Making Two Games at Once and Other Creativities

Game covers. The one on the left reads "Bluebeard: An Interactive Tale" in a red band overtop an old illustration of an intense man handing a woman a set of keys. The one on the right features green and brown pixel art of a creepy cabin in the woods, with the worlds "What Lies Underneath" in the sky above.

Sometimes you need to move at a slow and steady pace towards progress, dipping your toes in the pool and inching in little by little until you’re used to the chilly water — and sometimes you need to just launch yourself off a rock, plunging straight into the center of the lake with the hope that you’ll make it back to shore.

Guess which one I’ve been doing over the last month or so.

I’ve realized for a couple of years now that I wanted to write and build narratives for games. And so, I’ve been learning about the art of game narratives, which is beautifully varied and complex — ranging from heavily scripted games like The Last of Us to completely wordless experiences like Journey, with a vast number of other variants along the outskirts and in between.

While I’ve been exploring game narratives, I have also been toying around with making interactive narratives myself. Or rather, I have been noodling on a single interactive text, a Twine* adaptation of the classic French folk tale, “Bluebeard.” Having written a retelling of the story, in which I explored a number of alternative endings, I figured it would be a relatively straightforward process to add gameplay choices that branch off to each of those endings.

Spoiler: It was not that easy.

After a period of struggling — not only over the process, but also due to the frustrations of trying to maintain a creative life amidst daily obligations — I realized I needed an extra push to help me get to done. Fortunately, I stumbled across The “Finish It” Narrative Game Jam** in May. The focus of the jam was to complete an in-progress narrative game or interactive fiction project between May 12-31. This seemed like a perfect way to push myself toward finishing my current project, and I immediately signed up.

A day or so after signing up for the Finish It Jam, I was told about the Greenlight Jam by a game writing friend. The Greenlight Jam featured a unique format, having multiple deadlines over the course of about a month (May 16th to June 19th), focused on the various stages of game design, from ideation to prototyping, production, and final release of the game. Drawn in by this concept, I had an Ah, what the hell moment and signed up before even considering the fact that the two jams overlapped or the incredible amount of work that would be involved.

And I’m so glad I did.

Continue reading on The Narrative Thread.

The Resounding Humanity of Sarah Kay’s ‘No Matter the Wreckage’

No Matter the Wreckage poetry by Sarah Kay

“You may not even crack the spine.
You may place this on the bookshelf,
or worse, under a stack of papers.
You may forget it and regift it later
to someone as a Secret Santa.
I will never know.”

— from “The First Poem in the Imaginary Book”

I’ll admit that Sarah Kay‘s No Matter the Wreckage has indeed been a resident of my bookshelf for too long — though it was never forgotten. Every time I perused the shelves, I would notice it sitting there and remember, Oh, yes, I need to read that. Then I would place it somewhere nearby with the intention cracking open and turning its pages, only to have it slip out of sight as my busy days shifted my attention.

In a way, though, the delay was a blessing, as the beautiful words on these pages feel like they have come to me at the perfect time.

Continue reading “The Resounding Humanity of Sarah Kay’s ‘No Matter the Wreckage’”

What is Poetry? A Writing Excuses Master Class

experimental photograph with blue and orange refracted light
Photo by Jr Korpa on Unsplash.

Out of the many writing focused podcasts out there, Writing Excuses has long been one of my favorites. Hosted by published authors working in a variety of genres and with years of experience in the industry, Writing Excuses provides solid and insightful writing, craft, and business advice with a splash of humor — all in bite-sized 15-20 minute episodes.

In 2021, the podcast is focused on presenting a series of master classes covering a wide range of subjects. Most recently, the show wrapped up an eight-episode series on poetry, which was led by Amal El-Mohtar along with regular hosts Mary Robinette Kowal, Dan Wells, and Howard Taylor.

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