On Making Two Games at Once and Other Creativities

Game covers. The one on the left reads "Bluebeard: An Interactive Tale" in a red band overtop an old illustration of an intense man handing a woman a set of keys. The one on the right features green and brown pixel art of a creepy cabin in the woods, with the worlds "What Lies Underneath" in the sky above.

Sometimes you need to move at a slow and steady pace towards progress, dipping your toes in the pool and inching in little by little until you’re used to the chilly water — and sometimes you need to just launch yourself off a rock, plunging straight into the center of the lake with the hope that you’ll make it back to shore.

Guess which one I’ve been doing over the last month or so.

I’ve realized for a couple of years now that I wanted to write and build narratives for games. And so, I’ve been learning about the art of game narratives, which is beautifully varied and complex — ranging from heavily scripted games like The Last of Us to completely wordless experiences like Journey, with a vast number of other variants along the outskirts and in between.

While I’ve been exploring game narratives, I have also been toying around with making interactive narratives myself. Or rather, I have been noodling on a single interactive text, a Twine* adaptation of the classic French folk tale, “Bluebeard.” Having written a retelling of the story, in which I explored a number of alternative endings, I figured it would be a relatively straightforward process to add gameplay choices that branch off to each of those endings.

Spoiler: It was not that easy.

After a period of struggling — not only over the process, but also due to the frustrations of trying to maintain a creative life amidst daily obligations — I realized I needed an extra push to help me get to done. Fortunately, I stumbled across The “Finish It” Narrative Game Jam** in May. The focus of the jam was to complete an in-progress narrative game or interactive fiction project between May 12-31. This seemed like a perfect way to push myself toward finishing my current project, and I immediately signed up.

A day or so after signing up for the Finish It Jam, I was told about the Greenlight Jam by a game writing friend. The Greenlight Jam featured a unique format, having multiple deadlines over the course of about a month (May 16th to June 19th), focused on the various stages of game design, from ideation to prototyping, production, and final release of the game. Drawn in by this concept, I had an Ah, what the hell moment and signed up before even considering the fact that the two jams overlapped or the incredible amount of work that would be involved.

And I’m so glad I did.

Continue reading on The Narrative Thread.

Lost in the Sea of Solitude (Game Review)

Sea of Solitude

Sometimes I have bad days, or even weeks. Over the past few years, these bad days have manifested for me in two opposing and yet integrated ways. The first is a deep longing for solitude, a desire to find some far off place away from people and the world, somewhere I don’t have to interact with or perform for anyone. The second is a strong feeling of disconnect from the people around me, bringing on a sense of loneliness that seeps through even in a crowded room and carrying with it the belief that no one would notice if I was gone.

So many people experience such things. Depression, sorrow, and anxiety can feel like being lost at sea, floating on desperate dark emotions with no sign of land or refuge in sight. Sea of Solitude, a game developed by Jo-Mei Games, powerfully expresses these experiences through the exploration and healing of its watery world.

Continue reading on Once Upon the Weird.

The Illusion of Choice: Lessons from the Writing Excuses intensive course on writing for games

Photo by Justin Luebke on Unsplash.

Hosted by published authors working in a variety of genres and with decades of experience in the industry, the Writing Excuses podcast offers quick 15-20 minute long episodes packed with insightful writing, craft, and business advice. This year, the podcast has shifted its format to focus on eight-episode intensive courses that drill down into a particular subject,  in this case, game writing.

Along with regular hosts Mary Robinette Kowal,Dan Wells, and Howard Taylor, the eight episodes on game writing were led by two guest hosts, Cassandra Khaw and James L. Sutter, both of whom have extensive experience writing for games. Kaw has worked as a senior scriptwriter for Ubisoft Montreal and as a freelance writer for various indie video game developers. Sutter is a co-creator of the Pathfinder and Starfinder table-top roleplaying games.

Continue reading on SUPERJUMP

New Article Published: 10 Video Games to Baby Step Your Way into Horror

A man sits in the dark holding a video game controller - horror video games
Photo by Alexander Andrews on Unsplash.

One of my great pleasures in life is sitting back and watching a good horror movie. My tastes are wide ranging, from horror comedies to supernatural scares, gritty psychological horror, and body horror. I’ll watch it all.

But horror video games have always seemed too intense for me. Watching a horror movie is a passive experience, allowing me to observe the character’s progress through the haunted house and judge their decision to go down into the dark basement.

Video games on the other hand remove that passivity from the equation. As the player, I find myself suddenly immersed in the experience. Instead of watching the character step down into the dark, I’m the one in control, the one who has to make the decision to go down the stairs, even though I know something terrible awaits.

Over time, however, I’ve gained a growing appreciation for scary games. It’s been slow going, starting with games that feature more of a creepy aesthetic than actual scares and growing to a love for the intensity of survival horror.

If like me, you’ve been curious about playing scary games, I’ve put together a list of 10 video games to help you baby step your way into horror, recently published at Keeping It Spooky.

I would love to know if you’ve played any of these games, or if you’re trying horror games for the first time. What was your experience?